Parallax is a 2 person movement-based interactive VR artwork. The work invites the audience to use their own inherent expressivity as the research matter of a work that examines how it can be possible to translate the visceral experience of our inner flux of emotions and sensation into a communicative form of movement?

The audience communicate with one another by intuitively performing hand expressions and gestures that sculpt a shared malleable object existing in the virtual space between them. Although possessing it’s own base rhythm, the form entrains to the movements within these expressions. By materialising the embodied dynamics of human expression onto a virtual entity, the piece aims to uncover the characteristic rhythms and qualities within each audience members movements that allow for expression to cross the boundary from an inner private world to a human connection.

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